using System; namespace XUtliPoolLib { public class ChestList : CVSReader { public ChestList.RowData[] Table = null; public class RowData { public int ItemID; public uint[] DropID; public int Profession; public bool MultiOpen; } protected override void ReadLine(XBinaryReader reader) { ChestList.RowData rowData = new ChestList.RowData(); base.Read(reader, ref rowData.ItemID, CVSReader.intParse); this.columnno = 0; base.ReadArray(reader, ref rowData.DropID, CVSReader.uintParse); this.columnno = 1; base.Read(reader, ref rowData.Profession, CVSReader.intParse); this.columnno = 5; base.Read(reader, ref rowData.MultiOpen, CVSReader.boolParse); this.columnno = 6; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new ChestList.RowData[lineCount]; } else { this.Table = null; } } } }