using System; namespace XUtliPoolLib { public class CrossGvgReward : CVSReader { public CrossGvgReward.RowData[] Table = null; public class RowData { public uint Type; public SeqRef Rank; public uint MemberRewardMail; public uint GuildExp; public uint GuildPrestige; } protected override void ReadLine(XBinaryReader reader) { CrossGvgReward.RowData rowData = new CrossGvgReward.RowData(); base.Read(reader, ref rowData.Type, CVSReader.uintParse); this.columnno = 0; rowData.Rank.Read(reader, this.m_DataHandler); this.columnno = 1; base.Read(reader, ref rowData.MemberRewardMail, CVSReader.uintParse); this.columnno = 2; base.Read(reader, ref rowData.GuildExp, CVSReader.uintParse); this.columnno = 3; base.Read(reader, ref rowData.GuildPrestige, CVSReader.uintParse); this.columnno = 4; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new CrossGvgReward.RowData[lineCount]; } else { this.Table = null; } } } }