using System; namespace XUtliPoolLib { public class DailyTaskLuck : CVSReader { public DailyTaskLuck.RowData[] Table = null; public class RowData { public uint id; public string name; public SeqListRef prob; public uint getProb; public uint backflowProb; } protected override void ReadLine(XBinaryReader reader) { DailyTaskLuck.RowData rowData = new DailyTaskLuck.RowData(); base.Read(reader, ref rowData.id, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.name, CVSReader.stringParse); this.columnno = 1; rowData.prob.Read(reader, this.m_DataHandler); this.columnno = 2; base.Read(reader, ref rowData.getProb, CVSReader.uintParse); this.columnno = 3; base.Read(reader, ref rowData.backflowProb, CVSReader.uintParse); this.columnno = 4; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new DailyTaskLuck.RowData[lineCount]; } else { this.Table = null; } } } }