using System; namespace XUtliPoolLib { public class DailyTaskReward : CVSReader { public DailyTaskReward.RowData[] Table = null; public class RowData { public SeqRef level; public uint tasktype; public uint taskquality; public SeqListRef taskreward; public SeqListRef extrareward_s; public uint category; public uint score; public SeqListRef reward_s; public SeqListRef reward_a; public SeqListRef reward_b; public SeqListRef reward_c; public SeqListRef reward_d; public SeqListRef extrareward_a; public SeqListRef extrareward_b; public SeqListRef extrareward_c; public SeqListRef extrareward_d; } protected override void ReadLine(XBinaryReader reader) { DailyTaskReward.RowData rowData = new DailyTaskReward.RowData(); rowData.level.Read(reader, this.m_DataHandler); this.columnno = 0; base.Read(reader, ref rowData.tasktype, CVSReader.uintParse); this.columnno = 1; base.Read(reader, ref rowData.taskquality, CVSReader.uintParse); this.columnno = 2; rowData.taskreward.Read(reader, this.m_DataHandler); this.columnno = 3; rowData.extrareward_s.Read(reader, this.m_DataHandler); this.columnno = 5; base.Read(reader, ref rowData.category, CVSReader.uintParse); this.columnno = 6; base.Read(reader, ref rowData.score, CVSReader.uintParse); this.columnno = 7; rowData.reward_s.Read(reader, this.m_DataHandler); this.columnno = 8; rowData.reward_a.Read(reader, this.m_DataHandler); this.columnno = 9; rowData.reward_b.Read(reader, this.m_DataHandler); this.columnno = 10; rowData.reward_c.Read(reader, this.m_DataHandler); this.columnno = 11; rowData.reward_d.Read(reader, this.m_DataHandler); this.columnno = 12; rowData.extrareward_a.Read(reader, this.m_DataHandler); this.columnno = 13; rowData.extrareward_b.Read(reader, this.m_DataHandler); this.columnno = 14; rowData.extrareward_c.Read(reader, this.m_DataHandler); this.columnno = 15; rowData.extrareward_d.Read(reader, this.m_DataHandler); this.columnno = 16; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new DailyTaskReward.RowData[lineCount]; } else { this.Table = null; } } } }