using System; namespace XUtliPoolLib { public class DanceConfig : CVSReader { public DanceConfig.RowData[] Table = null; public class RowData { public uint MotionID; public string MotionName; public int PresentID; public string Motion; public string Music; public int LoopCount; public string EffectPath; public float EffectTime; public int Type; public string HallBtnIcon; public bool LoverMotion; public SeqListRef Condition; public string[] ConditionDesc; public string[] GoText; public int[] GoSystemID; public uint MotionType; public string IconAtlas; } public DanceConfig.RowData GetByMotionID(uint key) { bool flag = this.Table == null || this.Table.Length == 0; DanceConfig.RowData result; if (flag) { result = null; } else { result = this.BinarySearchMotionID(key); } return result; } private DanceConfig.RowData BinarySearchMotionID(uint key) { int num = 0; int num2 = this.Table.Length - 1; DanceConfig.RowData rowData; DanceConfig.RowData rowData2; DanceConfig.RowData rowData3; for (;;) { rowData = this.Table[num]; bool flag = rowData.MotionID == key; if (flag) { break; } rowData2 = this.Table[num2]; bool flag2 = rowData2.MotionID == key; if (flag2) { goto Block_2; } bool flag3 = num2 - num <= 1; if (flag3) { goto Block_3; } int num3 = num + (num2 - num) / 2; rowData3 = this.Table[num3]; bool flag4 = rowData3.MotionID.CompareTo(key) > 0; if (flag4) { num2 = num3; } else { bool flag5 = rowData3.MotionID.CompareTo(key) < 0; if (!flag5) { goto IL_B1; } num = num3; } if (num >= num2) { goto Block_6; } } return rowData; Block_2: return rowData2; Block_3: return null; IL_B1: return rowData3; Block_6: return null; } protected override void ReadLine(XBinaryReader reader) { DanceConfig.RowData rowData = new DanceConfig.RowData(); base.Read(reader, ref rowData.MotionID, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.MotionName, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.PresentID, CVSReader.intParse); this.columnno = 2; base.Read(reader, ref rowData.Motion, CVSReader.stringParse); this.columnno = 3; base.Read(reader, ref rowData.Music, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.LoopCount, CVSReader.intParse); this.columnno = 5; base.Read(reader, ref rowData.EffectPath, CVSReader.stringParse); this.columnno = 6; base.Read(reader, ref rowData.EffectTime, CVSReader.floatParse); this.columnno = 7; base.Read(reader, ref rowData.Type, CVSReader.intParse); this.columnno = 8; base.Read(reader, ref rowData.HallBtnIcon, CVSReader.stringParse); this.columnno = 9; base.Read(reader, ref rowData.LoverMotion, CVSReader.boolParse); this.columnno = 10; rowData.Condition.Read(reader, this.m_DataHandler); this.columnno = 11; base.ReadArray(reader, ref rowData.ConditionDesc, CVSReader.stringParse); this.columnno = 12; base.ReadArray(reader, ref rowData.GoText, CVSReader.stringParse); this.columnno = 13; base.ReadArray(reader, ref rowData.GoSystemID, CVSReader.intParse); this.columnno = 14; base.Read(reader, ref rowData.MotionType, CVSReader.uintParse); this.columnno = 15; base.Read(reader, ref rowData.IconAtlas, CVSReader.stringParse); this.columnno = 16; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new DanceConfig.RowData[lineCount]; } else { this.Table = null; } } } }