using System; namespace XUtliPoolLib { public class DefaultEquip : CVSReader { public DefaultEquip.RowData[] Table = null; public class RowData { public int ProfID; public string Helmet; public string Face; public string Body; public string Leg; public string Boots; public string Glove; public string Weapon; public string[] WeaponPoint; public string WingPoint; public string SecondWeapon; public string Wing; public string Tail; public string Decal; public string Hair; public string TailPoint; public string FishingPoint; public string[] SideWeaponPoint; public string RootPoint; public byte id; } public DefaultEquip.RowData GetByProfID(int key) { bool flag = this.Table == null || this.Table.Length == 0; DefaultEquip.RowData result; if (flag) { result = null; } else { result = this.BinarySearchProfID(key); } return result; } private DefaultEquip.RowData BinarySearchProfID(int key) { int num = 0; int num2 = this.Table.Length - 1; DefaultEquip.RowData rowData; DefaultEquip.RowData rowData2; DefaultEquip.RowData rowData3; for (;;) { rowData = this.Table[num]; bool flag = rowData.ProfID == key; if (flag) { break; } rowData2 = this.Table[num2]; bool flag2 = rowData2.ProfID == key; if (flag2) { goto Block_2; } bool flag3 = num2 - num <= 1; if (flag3) { goto Block_3; } int num3 = num + (num2 - num) / 2; rowData3 = this.Table[num3]; bool flag4 = rowData3.ProfID.CompareTo(key) > 0; if (flag4) { num2 = num3; } else { bool flag5 = rowData3.ProfID.CompareTo(key) < 0; if (!flag5) { goto IL_B1; } num = num3; } if (num >= num2) { goto Block_6; } } return rowData; Block_2: return rowData2; Block_3: return null; IL_B1: return rowData3; Block_6: return null; } protected override void ReadLine(XBinaryReader reader) { DefaultEquip.RowData rowData = new DefaultEquip.RowData(); base.Read(reader, ref rowData.ProfID, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.Helmet, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.Face, CVSReader.stringParse); this.columnno = 2; base.Read(reader, ref rowData.Body, CVSReader.stringParse); this.columnno = 3; base.Read(reader, ref rowData.Leg, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.Boots, CVSReader.stringParse); this.columnno = 5; base.Read(reader, ref rowData.Glove, CVSReader.stringParse); this.columnno = 6; base.Read(reader, ref rowData.Weapon, CVSReader.stringParse); this.columnno = 7; base.ReadArray(reader, ref rowData.WeaponPoint, CVSReader.stringParse); this.columnno = 8; base.Read(reader, ref rowData.WingPoint, CVSReader.stringParse); this.columnno = 9; base.Read(reader, ref rowData.SecondWeapon, CVSReader.stringParse); this.columnno = 10; base.Read(reader, ref rowData.Wing, CVSReader.stringParse); this.columnno = 11; base.Read(reader, ref rowData.Tail, CVSReader.stringParse); this.columnno = 12; base.Read(reader, ref rowData.Decal, CVSReader.stringParse); this.columnno = 13; base.Read(reader, ref rowData.Hair, CVSReader.stringParse); this.columnno = 14; base.Read(reader, ref rowData.TailPoint, CVSReader.stringParse); this.columnno = 15; base.Read(reader, ref rowData.FishingPoint, CVSReader.stringParse); this.columnno = 16; base.ReadArray(reader, ref rowData.SideWeaponPoint, CVSReader.stringParse); this.columnno = 17; base.Read(reader, ref rowData.RootPoint, CVSReader.stringParse); this.columnno = 18; base.Read(reader, ref rowData.id, CVSReader.byteParse); this.columnno = 19; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new DefaultEquip.RowData[lineCount]; } else { this.Table = null; } } } }