using System; namespace XUtliPoolLib { public struct DetectEnemyInRangeArg { public int mAIArgRangeType; public float mAIArgRadius; public float mAIArgAngle; public float mAIArgLength; public float mAIArgWidth; public float mAIArgOffsetLength; public int mAIArgMonsterType; public int mAIArgFightGroupType; } }