using System; namespace XUtliPoolLib { public class EnhanceFxTable : CVSReader { public EnhanceFxTable.RowData[] Table = null; public class RowData { public uint EnhanceLevel; public string[] MainWeaponFx; public uint ProfID; public string Tips; } protected override void ReadLine(XBinaryReader reader) { EnhanceFxTable.RowData rowData = new EnhanceFxTable.RowData(); base.Read(reader, ref rowData.EnhanceLevel, CVSReader.uintParse); this.columnno = 0; base.ReadArray(reader, ref rowData.MainWeaponFx, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.ProfID, CVSReader.uintParse); this.columnno = 2; base.Read(reader, ref rowData.Tips, CVSReader.stringParse); this.columnno = 4; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new EnhanceFxTable.RowData[lineCount]; } else { this.Table = null; } } } }