using System; namespace XUtliPoolLib { public class EnhanceTable : CVSReader { public EnhanceTable.RowData[] Table = null; public class RowData { public uint EquipPos; public uint EnhanceLevel; public SeqListRef NeedItem; public uint SuccessRate; public uint UpRate; public uint IsNeedBreak; } protected override void ReadLine(XBinaryReader reader) { EnhanceTable.RowData rowData = new EnhanceTable.RowData(); base.Read(reader, ref rowData.EquipPos, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.EnhanceLevel, CVSReader.uintParse); this.columnno = 1; rowData.NeedItem.Read(reader, this.m_DataHandler); this.columnno = 2; base.Read(reader, ref rowData.SuccessRate, CVSReader.uintParse); this.columnno = 3; base.Read(reader, ref rowData.UpRate, CVSReader.uintParse); this.columnno = 4; base.Read(reader, ref rowData.IsNeedBreak, CVSReader.uintParse); this.columnno = 5; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new EnhanceTable.RowData[lineCount]; } else { this.Table = null; } } } }