using System; namespace XUtliPoolLib { public class EquipList : CVSReader { public EquipList.RowData[] Table = null; public class RowData { public int ItemID; public byte EquipPos; public SeqListRef Attributes; public SeqListRef SmeltNeedItem; public uint SmeltNeedMoney; public SeqListRef ForgeNeedItem; public SeqRef ForgeSpecialItem; public byte ForgeLowRate; public byte ForgeHighRate; public SeqListRef ForgeNeedItemAfter; public SeqRef ForgeSpecialItemAfter; public byte ForgeLowRateAfter; public byte ForgeHighRateAfter; public bool IsCanSmelt; public byte ReturnSmeltStoneRate; public byte CanForge; public SeqListRef UpgradeNeedMaterials; public uint UpgadeTargetID; public uint[] FuseCoreItems; public byte FuseCanBreakNum; public byte EquipType; } public EquipList.RowData GetByItemID(int key) { bool flag = this.Table == null || this.Table.Length == 0; EquipList.RowData result; if (flag) { result = null; } else { result = this.BinarySearchItemID(key); } return result; } private EquipList.RowData BinarySearchItemID(int key) { int num = 0; int num2 = this.Table.Length - 1; EquipList.RowData rowData; EquipList.RowData rowData2; EquipList.RowData rowData3; for (;;) { rowData = this.Table[num]; bool flag = rowData.ItemID == key; if (flag) { break; } rowData2 = this.Table[num2]; bool flag2 = rowData2.ItemID == key; if (flag2) { goto Block_2; } bool flag3 = num2 - num <= 1; if (flag3) { goto Block_3; } int num3 = num + (num2 - num) / 2; rowData3 = this.Table[num3]; bool flag4 = rowData3.ItemID.CompareTo(key) > 0; if (flag4) { num2 = num3; } else { bool flag5 = rowData3.ItemID.CompareTo(key) < 0; if (!flag5) { goto IL_B1; } num = num3; } if (num >= num2) { goto Block_6; } } return rowData; Block_2: return rowData2; Block_3: return null; IL_B1: return rowData3; Block_6: return null; } protected override void ReadLine(XBinaryReader reader) { EquipList.RowData rowData = new EquipList.RowData(); base.Read(reader, ref rowData.ItemID, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.EquipPos, CVSReader.byteParse); this.columnno = 1; rowData.Attributes.Read(reader, this.m_DataHandler); this.columnno = 2; rowData.SmeltNeedItem.Read(reader, this.m_DataHandler); this.columnno = 6; base.Read(reader, ref rowData.SmeltNeedMoney, CVSReader.uintParse); this.columnno = 7; rowData.ForgeNeedItem.Read(reader, this.m_DataHandler); this.columnno = 8; rowData.ForgeSpecialItem.Read(reader, this.m_DataHandler); this.columnno = 9; base.Read(reader, ref rowData.ForgeLowRate, CVSReader.byteParse); this.columnno = 10; base.Read(reader, ref rowData.ForgeHighRate, CVSReader.byteParse); this.columnno = 11; rowData.ForgeNeedItemAfter.Read(reader, this.m_DataHandler); this.columnno = 12; rowData.ForgeSpecialItemAfter.Read(reader, this.m_DataHandler); this.columnno = 13; base.Read(reader, ref rowData.ForgeLowRateAfter, CVSReader.byteParse); this.columnno = 14; base.Read(reader, ref rowData.ForgeHighRateAfter, CVSReader.byteParse); this.columnno = 15; base.Read(reader, ref rowData.IsCanSmelt, CVSReader.boolParse); this.columnno = 16; base.Read(reader, ref rowData.ReturnSmeltStoneRate, CVSReader.byteParse); this.columnno = 17; base.Read(reader, ref rowData.CanForge, CVSReader.byteParse); this.columnno = 18; rowData.UpgradeNeedMaterials.Read(reader, this.m_DataHandler); this.columnno = 19; base.Read(reader, ref rowData.UpgadeTargetID, CVSReader.uintParse); this.columnno = 20; base.ReadArray(reader, ref rowData.FuseCoreItems, CVSReader.uintParse); this.columnno = 21; base.Read(reader, ref rowData.FuseCanBreakNum, CVSReader.byteParse); this.columnno = 22; base.Read(reader, ref rowData.EquipType, CVSReader.byteParse); this.columnno = 23; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new EquipList.RowData[lineCount]; } else { this.Table = null; } } } }