using System; namespace XUtliPoolLib { public class FashionEffectTable : CVSReader { public FashionEffectTable.RowData[] Table = null; public class RowData { public uint Quality; public SeqListRef Effect2; public SeqListRef Effect3; public SeqListRef Effect4; public SeqListRef Effect5; public SeqListRef Effect6; public SeqListRef Effect7; public bool IsThreeSuit; } protected override void ReadLine(XBinaryReader reader) { FashionEffectTable.RowData rowData = new FashionEffectTable.RowData(); base.Read(reader, ref rowData.Quality, CVSReader.uintParse); this.columnno = 0; rowData.Effect2.Read(reader, this.m_DataHandler); this.columnno = 1; rowData.Effect3.Read(reader, this.m_DataHandler); this.columnno = 2; rowData.Effect4.Read(reader, this.m_DataHandler); this.columnno = 3; rowData.Effect5.Read(reader, this.m_DataHandler); this.columnno = 4; rowData.Effect6.Read(reader, this.m_DataHandler); this.columnno = 5; rowData.Effect7.Read(reader, this.m_DataHandler); this.columnno = 6; base.Read(reader, ref rowData.IsThreeSuit, CVSReader.boolParse); this.columnno = 7; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new FashionEffectTable.RowData[lineCount]; } else { this.Table = null; } } } }