using System; namespace XUtliPoolLib { public class FashionList : CVSReader { public FashionList.RowData[] Table = null; public class RowData { public int ItemID; public byte EquipPos; public string ModelPrefabWarrior; public int PresentID; public string ModelPrefabSorcer; public string ModelPrefabArcher; public short[] ReplaceID; public string ModelPrefabCleric; public string ModelPrefab5; public string ModelPrefab6; public string ModelPrefab7; public string SuitName; } public FashionList.RowData GetByItemID(int key) { bool flag = this.Table == null || this.Table.Length == 0; FashionList.RowData result; if (flag) { result = null; } else { result = this.BinarySearchItemID(key); } return result; } private FashionList.RowData BinarySearchItemID(int key) { int num = 0; int num2 = this.Table.Length - 1; FashionList.RowData rowData; FashionList.RowData rowData2; FashionList.RowData rowData3; for (;;) { rowData = this.Table[num]; bool flag = rowData.ItemID == key; if (flag) { break; } rowData2 = this.Table[num2]; bool flag2 = rowData2.ItemID == key; if (flag2) { goto Block_2; } bool flag3 = num2 - num <= 1; if (flag3) { goto Block_3; } int num3 = num + (num2 - num) / 2; rowData3 = this.Table[num3]; bool flag4 = rowData3.ItemID.CompareTo(key) > 0; if (flag4) { num2 = num3; } else { bool flag5 = rowData3.ItemID.CompareTo(key) < 0; if (!flag5) { goto IL_B1; } num = num3; } if (num >= num2) { goto Block_6; } } return rowData; Block_2: return rowData2; Block_3: return null; IL_B1: return rowData3; Block_6: return null; } protected override void ReadLine(XBinaryReader reader) { FashionList.RowData rowData = new FashionList.RowData(); base.Read(reader, ref rowData.ItemID, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.EquipPos, CVSReader.byteParse); this.columnno = 1; base.Read(reader, ref rowData.ModelPrefabWarrior, CVSReader.stringParse); this.columnno = 2; base.Read(reader, ref rowData.PresentID, CVSReader.intParse); this.columnno = 3; base.Read(reader, ref rowData.ModelPrefabSorcer, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.ModelPrefabArcher, CVSReader.stringParse); this.columnno = 5; base.ReadArray(reader, ref rowData.ReplaceID, CVSReader.shortParse); this.columnno = 6; base.Read(reader, ref rowData.ModelPrefabCleric, CVSReader.stringParse); this.columnno = 7; base.Read(reader, ref rowData.ModelPrefab5, CVSReader.stringParse); this.columnno = 8; base.Read(reader, ref rowData.ModelPrefab6, CVSReader.stringParse); this.columnno = 9; base.Read(reader, ref rowData.ModelPrefab7, CVSReader.stringParse); this.columnno = 10; base.Read(reader, ref rowData.SuitName, CVSReader.stringParse); this.columnno = 14; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new FashionList.RowData[lineCount]; } else { this.Table = null; } } } }