using System; namespace XUtliPoolLib { public class FashionSynthesis : CVSReader { public FashionSynthesis.RowData[] Table = null; public class RowData { public uint FashionID; public uint SuccessRate; public SeqListRef ReturnItems; public uint SuitID; public uint FashinSynthesisAddSucessRate; } protected override void ReadLine(XBinaryReader reader) { FashionSynthesis.RowData rowData = new FashionSynthesis.RowData(); base.Read(reader, ref rowData.FashionID, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.SuccessRate, CVSReader.uintParse); this.columnno = 1; rowData.ReturnItems.Read(reader, this.m_DataHandler); this.columnno = 2; base.Read(reader, ref rowData.SuitID, CVSReader.uintParse); this.columnno = 3; base.Read(reader, ref rowData.FashinSynthesisAddSucessRate, CVSReader.uintParse); this.columnno = 4; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new FashionSynthesis.RowData[lineCount]; } else { this.Table = null; } } } }