using System; namespace XUtliPoolLib { public class FightGroupTable : CVSReader { public FightGroupTable.RowData[] Table = null; public class RowData { public string group; public string enemy; public string role; public string neutral; public string hostility; public string enemygod; public string rolegod; public string other; } protected override void ReadLine(XBinaryReader reader) { FightGroupTable.RowData rowData = new FightGroupTable.RowData(); base.Read(reader, ref rowData.group, CVSReader.stringParse); this.columnno = 0; base.Read(reader, ref rowData.enemy, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.role, CVSReader.stringParse); this.columnno = 2; base.Read(reader, ref rowData.neutral, CVSReader.stringParse); this.columnno = 3; base.Read(reader, ref rowData.hostility, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.enemygod, CVSReader.stringParse); this.columnno = 5; base.Read(reader, ref rowData.rolegod, CVSReader.stringParse); this.columnno = 6; base.Read(reader, ref rowData.other, CVSReader.stringParse); this.columnno = 7; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new FightGroupTable.RowData[lineCount]; } else { this.Table = null; } } } }