using System; using UnityEngine; namespace XUtliPoolLib { public class FilterSkillArg { public Transform mAIArgTarget; public bool mAIArgUseMP; public bool mAIArgUseName; public bool mAIArgUseHP; public bool mAIArgUseCoolDown; public bool mAIArgUseAttackField; public bool mAIArgUseCombo; public bool mAIArgUseInstall = false; public int mAIArgSkillType; public string mAIArgSkillName; public bool mAIArgDetectAllPlayInAttackField; public int mAIArgMaxSkillNum; } }