using System; namespace XUtliPoolLib { public class FlowerRankRewardTable : CVSReader { public FlowerRankRewardTable.RowData[] Table = null; public class RowData { public SeqRef rank; public SeqListRef reward; public uint yesterday; public uint history; public SeqListRef activity; } protected override void ReadLine(XBinaryReader reader) { FlowerRankRewardTable.RowData rowData = new FlowerRankRewardTable.RowData(); rowData.rank.Read(reader, this.m_DataHandler); this.columnno = 0; rowData.reward.Read(reader, this.m_DataHandler); this.columnno = 1; base.Read(reader, ref rowData.yesterday, CVSReader.uintParse); this.columnno = 2; base.Read(reader, ref rowData.history, CVSReader.uintParse); this.columnno = 3; rowData.activity.Read(reader, this.m_DataHandler); this.columnno = 6; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new FlowerRankRewardTable.RowData[lineCount]; } else { this.Table = null; } } } }