using System; namespace XUtliPoolLib { public class FpGoToLevelUp : CVSReader { public FpGoToLevelUp.RowData[] Table = null; public class RowData { public uint Id; public string Name; public uint SystemId; public string Tips; public string IconName; public uint StarNum; public uint IsRecommond; } protected override void ReadLine(XBinaryReader reader) { FpGoToLevelUp.RowData rowData = new FpGoToLevelUp.RowData(); base.Read(reader, ref rowData.Id, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.Name, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.SystemId, CVSReader.uintParse); this.columnno = 2; base.Read(reader, ref rowData.Tips, CVSReader.stringParse); this.columnno = 3; base.Read(reader, ref rowData.IconName, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.StarNum, CVSReader.uintParse); this.columnno = 5; base.Read(reader, ref rowData.IsRecommond, CVSReader.uintParse); this.columnno = 6; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new FpGoToLevelUp.RowData[lineCount]; } else { this.Table = null; } } } }