using System; namespace XUtliPoolLib { public class GameCommunityTable : CVSReader { public GameCommunityTable.RowData[] Table = null; public class RowData { public int ID; public string ButtonName; public bool QQ; public bool WX; public int OpenLevel; public int SysID; public bool YK; } protected override void ReadLine(XBinaryReader reader) { GameCommunityTable.RowData rowData = new GameCommunityTable.RowData(); base.Read(reader, ref rowData.ID, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.ButtonName, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.QQ, CVSReader.boolParse); this.columnno = 2; base.Read(reader, ref rowData.WX, CVSReader.boolParse); this.columnno = 3; base.Read(reader, ref rowData.OpenLevel, CVSReader.intParse); this.columnno = 4; base.Read(reader, ref rowData.SysID, CVSReader.intParse); this.columnno = 5; base.Read(reader, ref rowData.YK, CVSReader.boolParse); this.columnno = 6; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GameCommunityTable.RowData[lineCount]; } else { this.Table = null; } } } }