using System; namespace XUtliPoolLib { public class GuildBonusTable : CVSReader { public GuildBonusTable.RowData[] Table = null; public class RowData { public uint GuildBonusID; public string GuildBonusName; public string GuildBonusDesc; public SeqRef GuildBonusReward; } public GuildBonusTable.RowData GetByGuildBonusID(uint key) { bool flag = this.Table == null || this.Table.Length == 0; GuildBonusTable.RowData result; if (flag) { result = null; } else { for (int i = 0; i < this.Table.Length; i++) { bool flag2 = this.Table[i].GuildBonusID == key; if (flag2) { return this.Table[i]; } } result = null; } return result; } protected override void ReadLine(XBinaryReader reader) { GuildBonusTable.RowData rowData = new GuildBonusTable.RowData(); base.Read(reader, ref rowData.GuildBonusID, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.GuildBonusName, CVSReader.stringParse); this.columnno = 2; base.Read(reader, ref rowData.GuildBonusDesc, CVSReader.stringParse); this.columnno = 3; rowData.GuildBonusReward.Read(reader, this.m_DataHandler); this.columnno = 7; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildBonusTable.RowData[lineCount]; } else { this.Table = null; } } } }