using System; namespace XUtliPoolLib { public class GuildBossConfigTable : CVSReader { public GuildBossConfigTable.RowData[] Table = null; public class RowData { public uint BossID; public uint EnemyID; public float LifePercent; public string BossName; public SeqListRef FirsttKillReward; public SeqListRef JoinReward; public SeqListRef KillReward; public string WinCutScene; } public GuildBossConfigTable.RowData GetByBossID(uint key) { bool flag = this.Table == null || this.Table.Length == 0; GuildBossConfigTable.RowData result; if (flag) { result = null; } else { result = this.BinarySearchBossID(key); } return result; } private GuildBossConfigTable.RowData BinarySearchBossID(uint key) { int num = 0; int num2 = this.Table.Length - 1; GuildBossConfigTable.RowData rowData; GuildBossConfigTable.RowData rowData2; GuildBossConfigTable.RowData rowData3; for (;;) { rowData = this.Table[num]; bool flag = rowData.BossID == key; if (flag) { break; } rowData2 = this.Table[num2]; bool flag2 = rowData2.BossID == key; if (flag2) { goto Block_2; } bool flag3 = num2 - num <= 1; if (flag3) { goto Block_3; } int num3 = num + (num2 - num) / 2; rowData3 = this.Table[num3]; bool flag4 = rowData3.BossID.CompareTo(key) > 0; if (flag4) { num2 = num3; } else { bool flag5 = rowData3.BossID.CompareTo(key) < 0; if (!flag5) { goto IL_B1; } num = num3; } if (num >= num2) { goto Block_6; } } return rowData; Block_2: return rowData2; Block_3: return null; IL_B1: return rowData3; Block_6: return null; } protected override void ReadLine(XBinaryReader reader) { GuildBossConfigTable.RowData rowData = new GuildBossConfigTable.RowData(); base.Read(reader, ref rowData.BossID, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.EnemyID, CVSReader.uintParse); this.columnno = 2; base.Read(reader, ref rowData.LifePercent, CVSReader.floatParse); this.columnno = 4; base.Read(reader, ref rowData.BossName, CVSReader.stringParse); this.columnno = 5; rowData.FirsttKillReward.Read(reader, this.m_DataHandler); this.columnno = 6; rowData.JoinReward.Read(reader, this.m_DataHandler); this.columnno = 8; rowData.KillReward.Read(reader, this.m_DataHandler); this.columnno = 9; base.Read(reader, ref rowData.WinCutScene, CVSReader.stringParse); this.columnno = 10; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildBossConfigTable.RowData[lineCount]; } else { this.Table = null; } } } }