using System; namespace XUtliPoolLib { public class GuildBossRewardTable : CVSReader { public GuildBossRewardTable.RowData[] Table = null; public class RowData { public uint rank; public SeqListRef guildexp; } public GuildBossRewardTable.RowData GetByrank(uint key) { bool flag = this.Table == null || this.Table.Length == 0; GuildBossRewardTable.RowData result; if (flag) { result = null; } else { result = this.BinarySearchrank(key); } return result; } private GuildBossRewardTable.RowData BinarySearchrank(uint key) { int num = 0; int num2 = this.Table.Length - 1; GuildBossRewardTable.RowData rowData; GuildBossRewardTable.RowData rowData2; GuildBossRewardTable.RowData rowData3; for (;;) { rowData = this.Table[num]; bool flag = rowData.rank == key; if (flag) { break; } rowData2 = this.Table[num2]; bool flag2 = rowData2.rank == key; if (flag2) { goto Block_2; } bool flag3 = num2 - num <= 1; if (flag3) { goto Block_3; } int num3 = num + (num2 - num) / 2; rowData3 = this.Table[num3]; bool flag4 = rowData3.rank.CompareTo(key) > 0; if (flag4) { num2 = num3; } else { bool flag5 = rowData3.rank.CompareTo(key) < 0; if (!flag5) { goto IL_B1; } num = num3; } if (num >= num2) { goto Block_6; } } return rowData; Block_2: return rowData2; Block_3: return null; IL_B1: return rowData3; Block_6: return null; } protected override void ReadLine(XBinaryReader reader) { GuildBossRewardTable.RowData rowData = new GuildBossRewardTable.RowData(); base.Read(reader, ref rowData.rank, CVSReader.uintParse); this.columnno = 0; rowData.guildexp.Read(reader, this.m_DataHandler); this.columnno = 4; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildBossRewardTable.RowData[lineCount]; } else { this.Table = null; } } } }