using System; namespace XUtliPoolLib { public class GuildBossRoleRewardTable : CVSReader { public GuildBossRoleRewardTable.RowData[] Table = null; public class RowData { public uint BossID; public SeqListRef prestige; } protected override void ReadLine(XBinaryReader reader) { GuildBossRoleRewardTable.RowData rowData = new GuildBossRoleRewardTable.RowData(); base.Read(reader, ref rowData.BossID, CVSReader.uintParse); this.columnno = 0; rowData.prestige.Read(reader, this.m_DataHandler); this.columnno = 3; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildBossRoleRewardTable.RowData[lineCount]; } else { this.Table = null; } } } }