using System; namespace XUtliPoolLib { public class GuildCamp : CVSReader { public GuildCamp.RowData[] Table = null; public class RowData { public int ID; public string Name; public string Description; public string Condition; public int Type; public string RankDes; } protected override void ReadLine(XBinaryReader reader) { GuildCamp.RowData rowData = new GuildCamp.RowData(); base.Read(reader, ref rowData.ID, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.Name, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.Description, CVSReader.stringParse); this.columnno = 3; base.Read(reader, ref rowData.Condition, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.Type, CVSReader.intParse); this.columnno = 5; base.Read(reader, ref rowData.RankDes, CVSReader.stringParse); this.columnno = 6; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildCamp.RowData[lineCount]; } else { this.Table = null; } } } }