using System; namespace XUtliPoolLib { public class GuildCampPartyReward : CVSReader { public GuildCampPartyReward.RowData[] Table = null; public class RowData { public uint ID; public SeqListRef Items; public SeqListRef Reward; } protected override void ReadLine(XBinaryReader reader) { GuildCampPartyReward.RowData rowData = new GuildCampPartyReward.RowData(); base.Read(reader, ref rowData.ID, CVSReader.uintParse); this.columnno = 0; rowData.Items.Read(reader, this.m_DataHandler); this.columnno = 1; rowData.Reward.Read(reader, this.m_DataHandler); this.columnno = 2; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildCampPartyReward.RowData[lineCount]; } else { this.Table = null; } } } }