using System; namespace XUtliPoolLib { public class GuildCheckinTable : CVSReader { public GuildCheckinTable.RowData[] Table = null; public class RowData { public uint type; public SeqRef consume; public SeqRef reward; public uint process; } public GuildCheckinTable.RowData GetBytype(uint key) { bool flag = this.Table == null || this.Table.Length == 0; GuildCheckinTable.RowData result; if (flag) { result = null; } else { for (int i = 0; i < this.Table.Length; i++) { bool flag2 = this.Table[i].type == key; if (flag2) { return this.Table[i]; } } result = null; } return result; } protected override void ReadLine(XBinaryReader reader) { GuildCheckinTable.RowData rowData = new GuildCheckinTable.RowData(); base.Read(reader, ref rowData.type, CVSReader.uintParse); this.columnno = 0; rowData.consume.Read(reader, this.m_DataHandler); this.columnno = 1; rowData.reward.Read(reader, this.m_DataHandler); this.columnno = 2; base.Read(reader, ref rowData.process, CVSReader.uintParse); this.columnno = 3; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildCheckinTable.RowData[lineCount]; } else { this.Table = null; } } } }