using System; namespace XUtliPoolLib { public class GuildConfigTable : CVSReader { public GuildConfigTable.RowData[] Table = null; public class RowData { public int GuildLevel; public uint GuildExpNeed; public int PokerTimes; public int GuildSign; public int GuildWelfare; public int GuildStore; public int GuildSkill; public uint GuildDragon; public int GuildActivity; public uint StudySkillTimes; public int GuildArena; public int GuildChallenge; public int GuildJokerMatch; public int GuildSalay; public int GuildMine; public int GuildTerritory; public uint JZSchoolRoleMax; public uint JZSchoolTotalMax; public uint JZHallRoleMax; public uint JZHallTotalmax; public uint JZSalaryOpen; public uint JZSaleOpen; public int CrossGVG; } public GuildConfigTable.RowData GetByGuildLevel(int key) { bool flag = this.Table == null || this.Table.Length == 0; GuildConfigTable.RowData result; if (flag) { result = null; } else { for (int i = 0; i < this.Table.Length; i++) { bool flag2 = this.Table[i].GuildLevel == key; if (flag2) { return this.Table[i]; } } result = null; } return result; } protected override void ReadLine(XBinaryReader reader) { GuildConfigTable.RowData rowData = new GuildConfigTable.RowData(); base.Read(reader, ref rowData.GuildLevel, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.GuildExpNeed, CVSReader.uintParse); this.columnno = 1; base.Read(reader, ref rowData.PokerTimes, CVSReader.intParse); this.columnno = 3; base.Read(reader, ref rowData.GuildSign, CVSReader.intParse); this.columnno = 5; base.Read(reader, ref rowData.GuildWelfare, CVSReader.intParse); this.columnno = 6; base.Read(reader, ref rowData.GuildStore, CVSReader.intParse); this.columnno = 7; base.Read(reader, ref rowData.GuildSkill, CVSReader.intParse); this.columnno = 8; base.Read(reader, ref rowData.GuildDragon, CVSReader.uintParse); this.columnno = 13; base.Read(reader, ref rowData.GuildActivity, CVSReader.intParse); this.columnno = 15; base.Read(reader, ref rowData.StudySkillTimes, CVSReader.uintParse); this.columnno = 21; base.Read(reader, ref rowData.GuildArena, CVSReader.intParse); this.columnno = 23; base.Read(reader, ref rowData.GuildChallenge, CVSReader.intParse); this.columnno = 26; base.Read(reader, ref rowData.GuildJokerMatch, CVSReader.intParse); this.columnno = 27; base.Read(reader, ref rowData.GuildSalay, CVSReader.intParse); this.columnno = 28; base.Read(reader, ref rowData.GuildMine, CVSReader.intParse); this.columnno = 29; base.Read(reader, ref rowData.GuildTerritory, CVSReader.intParse); this.columnno = 30; base.Read(reader, ref rowData.JZSchoolRoleMax, CVSReader.uintParse); this.columnno = 31; base.Read(reader, ref rowData.JZSchoolTotalMax, CVSReader.uintParse); this.columnno = 32; base.Read(reader, ref rowData.JZHallRoleMax, CVSReader.uintParse); this.columnno = 33; base.Read(reader, ref rowData.JZHallTotalmax, CVSReader.uintParse); this.columnno = 34; base.Read(reader, ref rowData.JZSalaryOpen, CVSReader.uintParse); this.columnno = 35; base.Read(reader, ref rowData.JZSaleOpen, CVSReader.uintParse); this.columnno = 36; base.Read(reader, ref rowData.CrossGVG, CVSReader.intParse); this.columnno = 37; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildConfigTable.RowData[lineCount]; } else { this.Table = null; } } } }