using System; namespace XUtliPoolLib { public class GuildHall : CVSReader { public GuildHall.RowData[] Table = null; public class RowData { public uint skillid; public string name; public uint level; public uint updateneed; public uint dailyneed; public uint glevel; public SeqRef buffid; public string icon; public string atlas; public string currentLevelDescription; } protected override void ReadLine(XBinaryReader reader) { GuildHall.RowData rowData = new GuildHall.RowData(); base.Read(reader, ref rowData.skillid, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.name, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.level, CVSReader.uintParse); this.columnno = 2; base.Read(reader, ref rowData.updateneed, CVSReader.uintParse); this.columnno = 3; base.Read(reader, ref rowData.dailyneed, CVSReader.uintParse); this.columnno = 4; base.Read(reader, ref rowData.glevel, CVSReader.uintParse); this.columnno = 5; rowData.buffid.Read(reader, this.m_DataHandler); this.columnno = 6; base.Read(reader, ref rowData.icon, CVSReader.stringParse); this.columnno = 7; base.Read(reader, ref rowData.atlas, CVSReader.stringParse); this.columnno = 8; base.Read(reader, ref rowData.currentLevelDescription, CVSReader.stringParse); this.columnno = 9; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildHall.RowData[lineCount]; } else { this.Table = null; } } } }