using System; namespace XUtliPoolLib { public class GuildMineralStorage : CVSReader { public GuildMineralStorage.RowData[] Table = null; public class RowData { public uint ID; public uint itemid; public string effect; public uint self; public string bufficon; public string buffdescribe; } protected override void ReadLine(XBinaryReader reader) { GuildMineralStorage.RowData rowData = new GuildMineralStorage.RowData(); base.Read(reader, ref rowData.ID, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.itemid, CVSReader.uintParse); this.columnno = 1; base.Read(reader, ref rowData.effect, CVSReader.stringParse); this.columnno = 2; base.Read(reader, ref rowData.self, CVSReader.uintParse); this.columnno = 3; base.Read(reader, ref rowData.bufficon, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.buffdescribe, CVSReader.stringParse); this.columnno = 5; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildMineralStorage.RowData[lineCount]; } else { this.Table = null; } } } }