using System; namespace XUtliPoolLib { public class GuildPermissionTable : CVSReader { public GuildPermissionTable.RowData[] Table = null; public class RowData { public string GuildID; public int GPOS_LEADER; public int GPOS_VICELEADER; public int GPOS_OFFICER; public int GPOS_ELITEMEMBER; public int GPOS_MEMBER; } protected override void ReadLine(XBinaryReader reader) { GuildPermissionTable.RowData rowData = new GuildPermissionTable.RowData(); base.Read(reader, ref rowData.GuildID, CVSReader.stringParse); this.columnno = 0; base.Read(reader, ref rowData.GPOS_LEADER, CVSReader.intParse); this.columnno = 1; base.Read(reader, ref rowData.GPOS_VICELEADER, CVSReader.intParse); this.columnno = 2; base.Read(reader, ref rowData.GPOS_OFFICER, CVSReader.intParse); this.columnno = 3; base.Read(reader, ref rowData.GPOS_ELITEMEMBER, CVSReader.intParse); this.columnno = 4; base.Read(reader, ref rowData.GPOS_MEMBER, CVSReader.intParse); this.columnno = 5; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildPermissionTable.RowData[lineCount]; } else { this.Table = null; } } } }