using System; namespace XUtliPoolLib { public class GuildRankRewardTable : CVSReader { public GuildRankRewardTable.RowData[] Table = null; public class RowData { public SeqRef Rank; public SeqListRef LeaderReward; public SeqListRef OfficerRreward; public SeqListRef MemberReward; } protected override void ReadLine(XBinaryReader reader) { GuildRankRewardTable.RowData rowData = new GuildRankRewardTable.RowData(); rowData.Rank.Read(reader, this.m_DataHandler); this.columnno = 0; rowData.LeaderReward.Read(reader, this.m_DataHandler); this.columnno = 1; rowData.OfficerRreward.Read(reader, this.m_DataHandler); this.columnno = 2; rowData.MemberReward.Read(reader, this.m_DataHandler); this.columnno = 3; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildRankRewardTable.RowData[lineCount]; } else { this.Table = null; } } } }