using System; namespace XUtliPoolLib { public class GuildRelaxGameList : CVSReader { public GuildRelaxGameList.RowData[] Table = null; public class RowData { public string GameBg; public string GameName; public int ModuleID; } public GuildRelaxGameList.RowData GetByModuleID(int key) { bool flag = this.Table == null || this.Table.Length == 0; GuildRelaxGameList.RowData result; if (flag) { result = null; } else { for (int i = 0; i < this.Table.Length; i++) { bool flag2 = this.Table[i].ModuleID == key; if (flag2) { return this.Table[i]; } } result = null; } return result; } protected override void ReadLine(XBinaryReader reader) { GuildRelaxGameList.RowData rowData = new GuildRelaxGameList.RowData(); base.Read(reader, ref rowData.GameBg, CVSReader.stringParse); this.columnno = 0; base.Read(reader, ref rowData.GameName, CVSReader.stringParse); this.columnno = 2; base.Read(reader, ref rowData.ModuleID, CVSReader.intParse); this.columnno = 3; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildRelaxGameList.RowData[lineCount]; } else { this.Table = null; } } } }