using System; namespace XUtliPoolLib { public class GuildSkillTable : CVSReader { public GuildSkillTable.RowData[] Table = null; public class RowData { public uint skillid; public string name; public uint level; public SeqListRef need; public uint rexp; public uint glevel; public SeqListRef attribute; public string icon; public string atlas; public string currentLevelDescription; public uint roleLevel; public uint[] profecssion; public uint needtype; } protected override void ReadLine(XBinaryReader reader) { GuildSkillTable.RowData rowData = new GuildSkillTable.RowData(); base.Read(reader, ref rowData.skillid, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.name, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.level, CVSReader.uintParse); this.columnno = 2; rowData.need.Read(reader, this.m_DataHandler); this.columnno = 3; base.Read(reader, ref rowData.rexp, CVSReader.uintParse); this.columnno = 4; base.Read(reader, ref rowData.glevel, CVSReader.uintParse); this.columnno = 5; rowData.attribute.Read(reader, this.m_DataHandler); this.columnno = 6; base.Read(reader, ref rowData.icon, CVSReader.stringParse); this.columnno = 7; base.Read(reader, ref rowData.atlas, CVSReader.stringParse); this.columnno = 8; base.Read(reader, ref rowData.currentLevelDescription, CVSReader.stringParse); this.columnno = 9; base.Read(reader, ref rowData.roleLevel, CVSReader.uintParse); this.columnno = 10; base.ReadArray(reader, ref rowData.profecssion, CVSReader.uintParse); this.columnno = 11; base.Read(reader, ref rowData.needtype, CVSReader.uintParse); this.columnno = 12; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildSkillTable.RowData[lineCount]; } else { this.Table = null; } } } }