using System; namespace XUtliPoolLib { public class GuildTransfer : CVSReader { public GuildTransfer.RowData[] Table = null; public class RowData { public uint id; public string name; public uint sceneid; public string icon; } public GuildTransfer.RowData GetByid(uint key) { bool flag = this.Table == null || this.Table.Length == 0; GuildTransfer.RowData result; if (flag) { result = null; } else { for (int i = 0; i < this.Table.Length; i++) { bool flag2 = this.Table[i].id == key; if (flag2) { return this.Table[i]; } } result = null; } return result; } protected override void ReadLine(XBinaryReader reader) { GuildTransfer.RowData rowData = new GuildTransfer.RowData(); base.Read(reader, ref rowData.id, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.name, CVSReader.stringParse); this.columnno = 1; base.Read(reader, ref rowData.sceneid, CVSReader.uintParse); this.columnno = 3; base.Read(reader, ref rowData.icon, CVSReader.stringParse); this.columnno = 5; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildTransfer.RowData[lineCount]; } else { this.Table = null; } } } }