using System; namespace XUtliPoolLib { public class GuildZiCai : CVSReader { public GuildZiCai.RowData[] Table = null; public class RowData { public uint itemid; public SeqListRef rolerewards; public SeqListRef guildrewards; public string ShowTips; public uint senior; public SeqRef roleextrarewards; } protected override void ReadLine(XBinaryReader reader) { GuildZiCai.RowData rowData = new GuildZiCai.RowData(); base.Read(reader, ref rowData.itemid, CVSReader.uintParse); this.columnno = 0; rowData.rolerewards.Read(reader, this.m_DataHandler); this.columnno = 1; rowData.guildrewards.Read(reader, this.m_DataHandler); this.columnno = 2; base.Read(reader, ref rowData.ShowTips, CVSReader.stringParse); this.columnno = 3; base.Read(reader, ref rowData.senior, CVSReader.uintParse); this.columnno = 4; rowData.roleextrarewards.Read(reader, this.m_DataHandler); this.columnno = 5; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new GuildZiCai.RowData[lineCount]; } else { this.Table = null; } } } }