using System; using System.Collections.Generic; namespace XUtliPoolLib { public interface ILuaNetwork : IXInterface { void InitLua(int rpcCache); bool LuaRigsterPtc(uint type, bool copyBuffer); void LuaRegistDispacher(List types); void LuaRigsterRPC(uint _type, bool copyBuffer, DelLuaRespond _onRes, DelLuaError _onError); bool LuaSendPtc(uint _type, byte[] _reqBuff); bool LuaSendRPC(uint _type, byte[] _reqBuff, DelLuaRespond _onRes, DelLuaError _onError); } }