using System; using UnityEngine; namespace XUtliPoolLib { public interface IXGameUI : IXInterface { Transform UIRoot { get; set; } GameObject[] buttonTpl { get; } GameObject[] spriteTpl { get; } GameObject DlgControllerTpl { get; } int Base_UI_Width { get; set; } int Base_UI_Height { get; set; } Camera UICamera { get; set; } void OnGenericClick(); void SetOverlayAlpha(float alpha); } }