using System; namespace XUtliPoolLib { public class JadeSlotTable : CVSReader { public JadeSlotTable.RowData[] Table = null; public class RowData { public byte EquipSlot; public SeqListRef JadeSlotAndLevel; } public JadeSlotTable.RowData GetByEquipSlot(byte key) { bool flag = this.Table == null || this.Table.Length == 0; JadeSlotTable.RowData result; if (flag) { result = null; } else { for (int i = 0; i < this.Table.Length; i++) { bool flag2 = this.Table[i].EquipSlot == key; if (flag2) { return this.Table[i]; } } result = null; } return result; } protected override void ReadLine(XBinaryReader reader) { JadeSlotTable.RowData rowData = new JadeSlotTable.RowData(); base.Read(reader, ref rowData.EquipSlot, CVSReader.byteParse); this.columnno = 0; rowData.JadeSlotAndLevel.Read(reader, this.m_DataHandler); this.columnno = 1; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new JadeSlotTable.RowData[lineCount]; } else { this.Table = null; } } } }