using System; namespace XUtliPoolLib { public class NestListTable : CVSReader { public NestListTable.RowData[] Table = null; public class RowData { public int NestID; public int Type; public int Difficulty; } public NestListTable.RowData GetByNestID(int key) { bool flag = this.Table == null || this.Table.Length == 0; NestListTable.RowData result; if (flag) { result = null; } else { for (int i = 0; i < this.Table.Length; i++) { bool flag2 = this.Table[i].NestID == key; if (flag2) { return this.Table[i]; } } result = null; } return result; } protected override void ReadLine(XBinaryReader reader) { NestListTable.RowData rowData = new NestListTable.RowData(); base.Read(reader, ref rowData.NestID, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.Type, CVSReader.intParse); this.columnno = 1; base.Read(reader, ref rowData.Difficulty, CVSReader.intParse); this.columnno = 2; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new NestListTable.RowData[lineCount]; } else { this.Table = null; } } } }