using System; namespace XUtliPoolLib { public class NpcUniteAttr : CVSReader { public NpcUniteAttr.RowData[] Table = null; public class RowData { public uint id; public uint[] npcId; public uint level; public SeqListRef Attr; public string Name; public string Icon; } protected override void ReadLine(XBinaryReader reader) { NpcUniteAttr.RowData rowData = new NpcUniteAttr.RowData(); base.Read(reader, ref rowData.id, CVSReader.uintParse); this.columnno = 0; base.ReadArray(reader, ref rowData.npcId, CVSReader.uintParse); this.columnno = 1; base.Read(reader, ref rowData.level, CVSReader.uintParse); this.columnno = 2; rowData.Attr.Read(reader, this.m_DataHandler); this.columnno = 3; base.Read(reader, ref rowData.Name, CVSReader.stringParse); this.columnno = 4; base.Read(reader, ref rowData.Icon, CVSReader.stringParse); this.columnno = 5; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new NpcUniteAttr.RowData[lineCount]; } else { this.Table = null; } } } }