using System; namespace XUtliPoolLib { public class PreloadAnimationList : CVSReader { public PreloadAnimationList.RowData[] Table = null; public class RowData { public int SceneID; public string AnimName; } protected override void ReadLine(XBinaryReader reader) { PreloadAnimationList.RowData rowData = new PreloadAnimationList.RowData(); base.Read(reader, ref rowData.SceneID, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.AnimName, CVSReader.stringParse); this.columnno = 1; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new PreloadAnimationList.RowData[lineCount]; } else { this.Table = null; } } } }