using System; namespace XUtliPoolLib { public class RandomAttributes : CVSReader { public RandomAttributes.RowData[] Table = null; public class RowData { public uint EquipID; public byte Slot; public byte AttrID; public byte Prob; public SeqRef Range; public byte CanSmelt; } protected override void ReadLine(XBinaryReader reader) { RandomAttributes.RowData rowData = new RandomAttributes.RowData(); base.Read(reader, ref rowData.EquipID, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.Slot, CVSReader.byteParse); this.columnno = 1; base.Read(reader, ref rowData.AttrID, CVSReader.byteParse); this.columnno = 2; base.Read(reader, ref rowData.Prob, CVSReader.byteParse); this.columnno = 3; rowData.Range.Read(reader, this.m_DataHandler); this.columnno = 5; base.Read(reader, ref rowData.CanSmelt, CVSReader.byteParse); this.columnno = 10; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new RandomAttributes.RowData[lineCount]; } else { this.Table = null; } } } }