using System; namespace XUtliPoolLib { public class Rift : CVSReader { public Rift.RowData[] Table = null; public class RowData { public int id; public int floor; public int attack; public int hp; public SeqListRef weekfirstpass; public SeqListRef weekcommonpass; public int buffcounts; public uint RecommendPower; } protected override void ReadLine(XBinaryReader reader) { Rift.RowData rowData = new Rift.RowData(); base.Read(reader, ref rowData.id, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.floor, CVSReader.intParse); this.columnno = 1; base.Read(reader, ref rowData.attack, CVSReader.intParse); this.columnno = 2; base.Read(reader, ref rowData.hp, CVSReader.intParse); this.columnno = 3; rowData.weekfirstpass.Read(reader, this.m_DataHandler); this.columnno = 4; rowData.weekcommonpass.Read(reader, this.m_DataHandler); this.columnno = 5; base.Read(reader, ref rowData.buffcounts, CVSReader.intParse); this.columnno = 6; base.Read(reader, ref rowData.RecommendPower, CVSReader.uintParse); this.columnno = 7; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new Rift.RowData[lineCount]; } else { this.Table = null; } } } }