using System; namespace XUtliPoolLib { public class RiftBuffSuitMonsterType : CVSReader { public RiftBuffSuitMonsterType.RowData[] Table = null; public class RowData { public SeqRef buff; public uint[] suitmonstertype; public string atlas; public string icon; public string scription; } protected override void ReadLine(XBinaryReader reader) { RiftBuffSuitMonsterType.RowData rowData = new RiftBuffSuitMonsterType.RowData(); rowData.buff.Read(reader, this.m_DataHandler); this.columnno = 0; base.ReadArray(reader, ref rowData.suitmonstertype, CVSReader.uintParse); this.columnno = 1; base.Read(reader, ref rowData.atlas, CVSReader.stringParse); this.columnno = 2; base.Read(reader, ref rowData.icon, CVSReader.stringParse); this.columnno = 3; base.Read(reader, ref rowData.scription, CVSReader.stringParse); this.columnno = 4; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new RiftBuffSuitMonsterType.RowData[lineCount]; } else { this.Table = null; } } } }