using System; namespace XUtliPoolLib { public class RiftRankReward : CVSReader { public RiftRankReward.RowData[] Table = null; public class RowData { public int levelrange; public SeqRef rank; public SeqListRef reward; } protected override void ReadLine(XBinaryReader reader) { RiftRankReward.RowData rowData = new RiftRankReward.RowData(); base.Read(reader, ref rowData.levelrange, CVSReader.intParse); this.columnno = 0; rowData.rank.Read(reader, this.m_DataHandler); this.columnno = 1; rowData.reward.Read(reader, this.m_DataHandler); this.columnno = 2; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new RiftRankReward.RowData[lineCount]; } else { this.Table = null; } } } }