using System; namespace XUtliPoolLib { public class RiftType : CVSReader { public RiftType.RowData[] Table = null; public class RowData { public int id; public int sceneid; public int worldlevel; public int bufflibrary; public int buffcounts; } protected override void ReadLine(XBinaryReader reader) { RiftType.RowData rowData = new RiftType.RowData(); base.Read(reader, ref rowData.id, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.sceneid, CVSReader.intParse); this.columnno = 1; base.Read(reader, ref rowData.worldlevel, CVSReader.intParse); this.columnno = 2; base.Read(reader, ref rowData.bufflibrary, CVSReader.intParse); this.columnno = 3; base.Read(reader, ref rowData.buffcounts, CVSReader.intParse); this.columnno = 4; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new RiftType.RowData[lineCount]; } else { this.Table = null; } } } }