using System; namespace XUtliPoolLib { public class ShareBgTexture : CVSReader { public ShareBgTexture.RowData[] Table = null; public class RowData { public int ShareBgType; public uint[] SubBgIDList; public string[] TexturePathList; public string[] Text; } protected override void ReadLine(XBinaryReader reader) { ShareBgTexture.RowData rowData = new ShareBgTexture.RowData(); base.Read(reader, ref rowData.ShareBgType, CVSReader.intParse); this.columnno = 0; base.ReadArray(reader, ref rowData.SubBgIDList, CVSReader.uintParse); this.columnno = 1; base.ReadArray(reader, ref rowData.TexturePathList, CVSReader.stringParse); this.columnno = 2; base.ReadArray(reader, ref rowData.Text, CVSReader.stringParse); this.columnno = 3; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new ShareBgTexture.RowData[lineCount]; } else { this.Table = null; } } } }