using System; namespace XUtliPoolLib { public class SkillTreeConfigTable : CVSReader { public SkillTreeConfigTable.RowData[] Table = null; public class RowData { public uint Level; public int RedPointShowNum; } public SkillTreeConfigTable.RowData GetByLevel(uint key) { bool flag = this.Table == null || this.Table.Length == 0; SkillTreeConfigTable.RowData result; if (flag) { result = null; } else { result = this.BinarySearchLevel(key); } return result; } private SkillTreeConfigTable.RowData BinarySearchLevel(uint key) { int num = 0; int num2 = this.Table.Length - 1; SkillTreeConfigTable.RowData rowData; SkillTreeConfigTable.RowData rowData2; SkillTreeConfigTable.RowData rowData3; for (;;) { rowData = this.Table[num]; bool flag = rowData.Level == key; if (flag) { break; } rowData2 = this.Table[num2]; bool flag2 = rowData2.Level == key; if (flag2) { goto Block_2; } bool flag3 = num2 - num <= 1; if (flag3) { goto Block_3; } int num3 = num + (num2 - num) / 2; rowData3 = this.Table[num3]; bool flag4 = rowData3.Level.CompareTo(key) > 0; if (flag4) { num2 = num3; } else { bool flag5 = rowData3.Level.CompareTo(key) < 0; if (!flag5) { goto IL_B1; } num = num3; } if (num >= num2) { goto Block_6; } } return rowData; Block_2: return rowData2; Block_3: return null; IL_B1: return rowData3; Block_6: return null; } protected override void ReadLine(XBinaryReader reader) { SkillTreeConfigTable.RowData rowData = new SkillTreeConfigTable.RowData(); base.Read(reader, ref rowData.Level, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.RedPointShowNum, CVSReader.intParse); this.columnno = 1; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new SkillTreeConfigTable.RowData[lineCount]; } else { this.Table = null; } } } }