using System; namespace XUtliPoolLib { public class SkyArenaReward : CVSReader { public SkyArenaReward.RowData[] Table = null; public class RowData { public int LevelSegment; public int Floor; public SeqListRef Reward; } protected override void ReadLine(XBinaryReader reader) { SkyArenaReward.RowData rowData = new SkyArenaReward.RowData(); base.Read(reader, ref rowData.LevelSegment, CVSReader.intParse); this.columnno = 0; base.Read(reader, ref rowData.Floor, CVSReader.intParse); this.columnno = 1; rowData.Reward.Read(reader, this.m_DataHandler); this.columnno = 2; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new SkyArenaReward.RowData[lineCount]; } else { this.Table = null; } } } }