using System; namespace XUtliPoolLib { public class SpriteEvolution : CVSReader { public SpriteEvolution.RowData[] Table = null; public class RowData { public uint SpriteID; public byte Quality; public byte EvolutionLevel; public byte LevelLimit; public SeqRef EvolutionCost; public SeqRef TrainExp; public SeqListRef ResetTrainCost; } protected override void ReadLine(XBinaryReader reader) { SpriteEvolution.RowData rowData = new SpriteEvolution.RowData(); base.Read(reader, ref rowData.SpriteID, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.Quality, CVSReader.byteParse); this.columnno = 1; base.Read(reader, ref rowData.EvolutionLevel, CVSReader.byteParse); this.columnno = 2; base.Read(reader, ref rowData.LevelLimit, CVSReader.byteParse); this.columnno = 3; rowData.EvolutionCost.Read(reader, this.m_DataHandler); this.columnno = 4; rowData.TrainExp.Read(reader, this.m_DataHandler); this.columnno = 5; rowData.ResetTrainCost.Read(reader, this.m_DataHandler); this.columnno = 6; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new SpriteEvolution.RowData[lineCount]; } else { this.Table = null; } } } }