using System; namespace XUtliPoolLib { public class SpriteLevel : CVSReader { public SpriteLevel.RowData[] Table = null; public class RowData { public uint Level; public uint Quality; public uint Exp; public double Ratio; } protected override void ReadLine(XBinaryReader reader) { SpriteLevel.RowData rowData = new SpriteLevel.RowData(); base.Read(reader, ref rowData.Level, CVSReader.uintParse); this.columnno = 0; base.Read(reader, ref rowData.Quality, CVSReader.uintParse); this.columnno = 1; base.Read(reader, ref rowData.Exp, CVSReader.uintParse); this.columnno = 2; base.Read(reader, ref rowData.Ratio, CVSReader.doubleParse); this.columnno = 3; this.Table[this.lineno] = rowData; this.columnno = -1; } protected override void OnClear(int lineCount) { bool flag = lineCount > 0; if (flag) { this.Table = new SpriteLevel.RowData[lineCount]; } else { this.Table = null; } } } }